![]() With Bayonetta 3 on the horizon, giving people a chance to catch up is a really good idea on Nintendo’s part. ![]() Because almost no one bought the Wii U, few people had the chance to play Bayonetta 2. I honestly have no idea what they’re doing there, except perhaps out of some desire to shove Switch-exclusive features in there.īut the main thing is the developers haven’t messed with the content. Frankly, this was a waste of development resources, because they’re not fun to use at all. It’s obviously not an issue if you’re playing the game on the TV with a Pro controller, but I use my Switch as a portable device, and this makes Bayonetta harder to play on the train that I would otherwise have liked.įor some reason the game also has touch screen controls. With Bayonetta this is less of an issue because the action tends to come from all angles, but playing on higher difficulty is less frustrating than it should be. I found it impossible to work those two buttons comfortably together, so resigned myself to playing without locking on. With the larger one then being used for dodging. So, yes, I tend to firmly stand on the side of people that see Bayonetta as a wonderful example of how to do the right thing by female character design.įor example, locking on to enemy targets requires that you press and hold the smaller shoulder trigger. She’s the femme fatale and, when spin in the context of a feminist tale, that isn’t treated as a character flaw. Plenty of the cut scenes involve lingering crotch and backside shots, but again, in the context of an incredibly powerful woman who is fully aware and comfortable with her femininity, what would otherwise be chalked up as “exploitation” can’t possibly be Bayonetta is just too in control of herself and everything around her to be exploited. It’s the developer turning traditional images of femininity into weaponry. Her most powerful attacks make use of her hair, which unravels off her body, leaving her naked, and pounds the enemy into oblivion. Bayonetta’s greatest power comes from her hair, which is long, feminine, and is actually her clothing. The English accent is perfect for Bayonetta’s sharp, cutting sense of humour, and controlling, dominant flirtatious tone. Part of this is due to the incredible delivery of Bayonetta’s likes through voice actor, Hellena Taylor. In that one, the game’s enemies are almost exclusively beings (“angels”) from heaven, and while they’re generally decked out in the glistening armour and clothing of pure white that we see in conventional imagery of heavenly beings, in Bayonetta these things have been twisted so that they take on a sinister tone. It’s no secret that the Bayonetta games are broad shots and the righteousness of faith – particularly in the first game. ![]() Having played and replayed these games many times over now, there are three things that have really stuck out at me as the standouts features of these two games:ġ) The religious imagery. They are masterful examples of clinically accurate action games. ![]() So, rather than re-tread all my existing words on the game, I’ll link you to my original review ( read it here), and say that nothing has really changed about either of them in this port. The original comes as a bonus on the Nintendo Switch (or you can buy the two separately digitally). I reviewed Bayonetta 2 when it was released on the Wii U, and this is almost a straight port of that game. There isn’t that much that I can say about Bayonetta 2 and its predecessor that I haven’t already. ![]()
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